Eternal Shogun
Controls
- Left click: Basic Attack
- Right click: Charge Attack
- WASD: Movement
- Spacebar: Dodge
- Shift: Toggle Bullet Time (can be used after 10 kills)
- Once toggled, hover mouse over enemies to mark for death
Important Notes
- Charge attacks normally must be charged up by holding down right click.
- Charge attacks have 2 levels of charge: regular and max. The max takes a bit longer to charge but will make you dash farther.
- If you release right click before finishing charging, you will cancel the attack
- Charge attacks have 2 levels of charge: regular and max. The max takes a bit longer to charge but will make you dash farther.
- Charge attack can be performed instantly when combo'd. Combo can be obtained by hitting an enemy, or parrying a bullet.
- Combo lasts for a short period and is indicated by the character glowing
- Combo can be chained multiple times in a row i.e. multiple charge attacks in a row
- Bullets can be parried with both a basic attack or charge attack
- Your score multiplier will increase from getting kills and parrying bullets, but will reset if you do not keep momentum.
- There are hidden mechanics that can be discovered to keep your score stacking higher than normal! (hint: it involves dodging)
Credits
- Background image: https://x.com/PixelArtJourney
- Tileset: https://cainos.itch.io/pixel-art-top-down-basic
- Music:
Status | In development |
Platforms | HTML5 |
Authors | TripleDoorStudios, deeboceebo |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, Godot, High Score, Pixel Art |
Comments
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So fun!! Loved it!
Thanks!
so amazing!!!!
Thank you!